Kotor 2 Walkthrough


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Your main goal on Dantooine is of course to find the Jedi Master Vrook, his name given to you by T3-M4. To do that, you'll need to first get permission from Administrator Adare inside Khoonda (the old Matale Estate from the first game) to venture into the Enclave Sublevel as a salvager and see what you can find. While there, you'll meet the Disciple who will give you details about Master Vrook and when you finally find him, learn of the imminent mercenary attack on Khoonda. You can then help the mercs (Dark Side) or defend Khoonda (Light Side) as the last thing you do on Dantooine.
1 - Exit
Exit to The Ebon Hawk (#1). As soon as you step off from the Ebon Hawk, Dillan gives you a heads up on the happenings of the area, if you inquire. After your conversation, she leaves the landing pad area and you can then find her near the exit/entrance to Khoonda at #4.
2 - Pato Ado, Pazaak Shark & Merchant
You can buy cards from him or play a game of high stakes Pazaak for 250+ credits a game. Win enough games from him, and he'll offer you a random rare armor upgrade on subsequent wins.
3 - Akkere, Droid Merchant
Apart from being a droid merchant, he also sells the HK Control Cluster, useful to restore HK-47 if you did not already pick it up on Telos. Later, when preparing for an attack on Khoonda, if you search one of the defense droids in the droid station at Khoonda (#10), you'll come across a hydrospanner belonging to him. Return it, confront him about stripping the parts for resale, and you can ask him to join the militia as payment. You may also blackmail and/or turn him in.
Akkere also has Thorium Charges, useful for two spots in the game, one on Dxun and one on Korriban. After finding his hydrospanner and confronting him, you can either kill him for them, or buy them when asking him to join the militia (not worth it IMO).
4 - Exit
Exit to Khoonda (#1). Standing next to the door is Dillan, who you can recruit if you're trying to get others to join the local militia later.
5 - ExitS
to Khoonda (#12) by using the north door, and to Khoonda (#9) by using the eastern garage door... from the inside.
  • a) If defending Khoonda from the mercs prior to the attack:
    After accepting the quest from Zherron, head to the northern security door and lock it down tight to complete Zherron's objective. You can also open it using programming spikes to loot the massive amounts of items inside at Khoonda (#13). Opening it is my advice, regardless whether you are playing Light or Dark.
  • b) If siding with the mercs prior to the attack:
    After siding with Azkul, head to the northern security door, open it, enter and loot the huge array of items and weapons inside at Khoonda (#13). This will allow the mercs better access to Khoonda.
    6 - Saedhe & Crash Site
    He's looking for lost atmospheric sensors. Head into the Crystal Cave at Crystal Cave (#2) and search the rubble near the entrance. You'll find three sensors. If Bao-Dur is in your party, he will open them and you'll learn of the surveillance by Zherron.
  • a) After you have the atmospheric sensors:
    If you previously talked with Berun Modrul, Zherron's second in command in Khoonda, he's looking for evidence against Zherron. You can either turn these into Administrator Adare and have Zherron replaced, or give them to Saedhe for a sizeable reward of 3,000 credits, 4,000 with persuade. Whether you're light or dark side I'd recommend selling them to Saedhe, as it turns out Zherron's got good reason for surveillance and Berun Modrul is actually wrong about him.
    7 - Exit
    Exit to Crystal Cave (#1). I'd recommend against coming here until you speak with Zherron inside Khoonda for a quest, and Saedhe at #6.
    8 - Exit
    Exit to Jedi Courtyard (#1). If you've been roughly following the walkthrough's order, then after the Crystal Cave and returning to Saedhe for a reward, you can take this exit to the Courtyard on your way to the Enclave.
    9 - Exit
    Jedi Courtyard (#3).
    10 - Azkul, Mercenary Leader
    Azkul will only be here after you've been to the Jedi Enclave and subsequently, the Crystal Cave.
  • a) After Vrook:
    As soon as you exit, Azkul will be waiting here with a group of mercenaries. For influence with Kreia and a good option for both Dark & Light Side players, lie that you'll be back after helping him prepare for his attack. Beware if this is your first planet. If you do not lie and go against Azkul, you'll face your toughest battle yet, that of six tough mercenaries at once. If on the other hand this is not your first planet after Telos, you likely have nothing to worry about from them, but be cautious.
    If you bluntly say you aren't helping him, save your game the moment battle starts and then equip melee shields and stimulants on all your party members. Toss a few grenades at the mercs and enter melee. Use every combat option that will help in the battle, as you'll likely need it if fresh from Telos.
  • b) Helping Azkul (Dark Side):
    Note: after sabotaging the Khoonda defenses, if you come back to Azkul and tell him to begin the invasion, you will immediately fight Jedi Master Vrook. If this is your first planet, he can be extremely difficult without a way to sipher his energy bit by bit. Fortunately, when you fight him there are ways to stop, heal and recover. Also, if you want to help Azkul but not fight Master Vrook right now, simply sabotage the area and then talk to Zherron in Khoonda, who's now standing by Adare. Tell him you're ready to finalize battle plans, and subsequently, when battle begins, tell Azkul it doesn't matter whether Adare lives or dies. Then you will not have a battle with Vrook, unless of course you already did in the Crystal Cave. In that case it makes no difference; you're fighting Vrook regardless of who you side with. Now on with his quests.
    He'll want a couple things done before the invasion: sabotage the defense turrets and disarm the mines. You can find the defense turret control console inside Khoonda at Khoonda (#8). Simply program it to fire on the militia (or deactivate it if already activated) and your goal is complete. Second, disarm the mines at #11 and #12. This will make it easier for more mercenaries to break through the defense. Additionally, you can reprogram the droids using the console in the Khoonda (#10) droid storage area to support the mercenaries.
    When preparations are made, as mentioned above, either return to Azkul and tell him he can begin his invasion or tell Zherron. If you return to Azkul, you'll find yourself at Khoonda (#15) battling Jedi Master Vrook. See the link for details. And if you tell Zherron, see Khoonda (#4c).
    11 - Mines
    These will only be here after you've met with Vrook. If you're Light Side and helping the militia against the mercs, add a few mines to the others here when you are preparing Khoonda's defense. If you're Dark Side, disarm them for the mercenaries.
    12 - Mines
    These will only be here after you've met with Vrook. If you're Light Side and helping the militia against the mercs, add a few mines to the others here when you are preparing Khoonda's defense. If you're Dark Side, disarm them for the mercenaries.
  • 6) Adum Larp, Merchant – This Rodian was a merchant selling weaponry in the first Knights of the Old Republic game. Once again you can purchase a selection of items from him. 7) Zherron – Speak with Zherron about clearing out the Crystal Caves. You can return for a reward of 2,000 credits. Xuuls Ultimate Kotor 2 guide Step by step guide to installing, modding and fixing Kotor 2 for the PC Topics covered in this guide Introduction Installing the Game Installing TSLRCM/M4-78 Widescreen resolutions HD/ Widescreen Cutscenes (movies) Installing other mods Recommended mods Troubleshootin.

    1) The Ebon Hawk

    Kotor 2 Walkthrough Light Side

    2) The Valley – There are two important points to note while walking through the valley. The first is that when you search any of the Skeletal Corpses you’ll be attacked by cloaked Hssiss Beasts which are guarding the remains. Secondly, when you go near one of the tombs on either side of the valley you’ll be given a short history lesson on each of the tombs.

    If you’re a strongly aligned character you can enter the Shyrack Cave now. If not come back later as you won’t be able to enter the Secret Tomb until your character is ready.

    3) Sith Academy

    4) Shyrack Cave

    1) Exit to Valley of the Dark Lords

    2) Training Console – There are a couple of Datapads around this area that will tell you about the Training Console. Use the computer and create an ID. You’ll be given the ID: 3401726-B853S5O0X001. Enter your ID and the computer will open the way to the Library at #3.

    Go to the Library and learn all you can, which isn’t much because most of the information has been deleted. Come back to the Training Console and take your Level One test. Here are the answers:

    1) Freedon Nadd

    2) 20

    3) Gizka

    4) “I always lie”

    5) Passion, Strength, Power, Victory.

    After you complete level one you’ll be given access to the level 2 training in the Training Room at #5.

    3) Library – This is what remains of the Sith library. Use the computer for some information about the Academy. Search the bag for Thorium Charges that you can use to open the door at #4 or save them for the hidden cache on Dxun.

    4) Holocron – This used to be Uthar’s old room. If you use the Thorium Charge here you’ll be able to blow open the door and watch the holocron recording.

    Walkthrough

    5) Training Room – Use the console in the middle to take the test. Something goes wrong and you’re given the Level 16 test instead. The Tuk’ata will be released from their cages. Kill them and check the console again. You’ll fail the test because you took too long and told to visit the detention room.

    6) Detention Room – The Jedi Master Lonna Vash is lying dead in a cage. Search her for a double-bladed lightsaber and Datapad which provides information for escaping the Sith Academy. Use the console and click on Lonna Vash. You’ll now have access to the system commands and can open the front door.

    As you head back to the exit you’ll be confronted by Darth Sion and 2 Sith Assassins. Make sure you have a melee shield to protect from his lightsaber attacks and use any other buffs that you feel necessary. Once he’s almost been defeated Kreia will call you back and you’ll run away.

    With the Sith Academy completed it’s time to head to the Shyrack Cave if you haven’t already been there.

    The Shyrack Cave is filled with Shyrack Wyrms and Tuk’ata. There are also ceramic jars dotted around the caves that may have valuable items inside. Make your way to the bridge and then in to the Secret Tomb.

    1) Exit to Valley of the Dark Lords

    2) Sith Assassins – As you try to cross the bridge you’ll be ambushed by a few Sith Assassins.

    3) Exit to Secret Tomb – When you’re high enough with either the light or dark side of the force you’ll be able to enter the Secret Tomb. You will have to go alone and leave your companions behind.

    This is a strange area where you will relive some situations form your past. Your force points won’t recharge while you’re here so use them sparingly.

    1) Exit to Shyrack Cave

    Kotor 2 Walkthrough Dantooine

    2) Darth Malak – You’ll encounter Darth Malak here and relive your battle with him. He has a few other Dark Jedi with him but just focus on taking down Malak as the encounter will end once he’s defeated.

    3) Shyrack Wyrm Brood – You’ll find a swarm of Shyrack Wyrms here. You can either battle through them for the extra experience or go into stealth mode to sneak past them.

    4) Mandalorian War Encounter – You will relive one of the decisions you made during the Mandalorian Wars. Your troops are unwilling to run through the mines. If you tell them the must then you’ll get Dark Side points. If you tell them that you’ll go alone then you’ll recieve Light Side points. The problem is that you’ll need to deal with all of the mines over the bridge yourself. You can use the Destroy Droid force power to get rid of them quickly. You’ll then be attacked by the Mandalorians. Your troops will help you to win the battle.

    Kotor 2 Walkthrough Lightsaber

    5) Fallen Jedi – You’ll find the remains of a Jedi here as well as a Datapad detailing her plans.

    6) Kreia – An argument will begin between Kreia and the other party members. If you try to get them to work it out you’ll score Light Side points, If you side with Kreia to kill the others you’ll get Dark Side points. No matter what you choose you’ll be attacked by all of them. Focus on taking down Kreia as she’s the only one that matters. Once she’s gone the others will disappear.

    7) Darth Revan – This is the final battle in the Secret Tomb. Once again focus only on Revan as the others will disappear once she’s defeated. Make sure you search the remains of Ludo Kresh for his Warsword and Armband.

    When you are finished here open the eastern door for another exit back to the Shyrack Cave. Head out of the cave and make your way back to the Ebon Hawk. That’s all you need to do here. When you’re in the Ebon Hawk you’ll get an urgent message to return to Dxun. Either head there now to follow the Master of the Palace quest or continue on to Dantooine.

    Kotor 2 Walkthrough Xbox

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